![]() This adjustment has been made to address that.” ![]() The relaxing of the Drive Rush inputs paired too well with low-risk light attacks, and would have had a huge impact on fights if left as is. ![]() “This is an adjustment being added in conjunction with the additional Cancel Drive Rush inputs.Drive Rush (Cancel) can now be used even when whiffing light attacks.(Neutral or Forward) + Parry button on Modern Controls.(Neutral or Forward) + Medium Punch + Medium Kick on Classic Controls.Additional inputs have been added to make this technique easier to access for all fighters.Also fixed a second hit issue where an Assist Combo would be performed even though only the first input was used.Issues where buffered Assist Combo (first) hits would not register have been fixed.Recurring issue where certain attacks impacting a character at the exact moment a power-up boost provided by this Super Art expired caused “unnatural behavior” has been fixed.Recurring issue when a medium kick would suddenly be performed when a “parry input was buffered or input during a time freeze and then released before the player was able to perform the parry” has been fixed for Drive Parry, Rush, and Super Art time freezes.Replays from previous versions of SF6 can’t be viewed but are still saved. ![]()
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